DreamWorks shares how NetApp AFX powers Shrek 5 rendering and how AI Data Engine will help artists find assets, access tools, and speed workflows. The focus is AI that improves operations and empowers artists, not replaces them.

Jeff Baxter 是 NetApp 的產品組合行銷資深總監。在此職位上,Jeff 領導一個負責 NetApp 核心產品&解決方案行銷的團隊。在此之前,Jeff 曾在 NetApp 擔任各種技術和策略職務,包括擔任 ONTAP 產品管理資深總監、ONTAP 首席佈道師,以及 NetApp 美洲區現場首席技術官。
Skottie Miller is a Technology Fellow for Systems Architecture at DreamWorks Animation, where he guides the technical direction of the studio’s infrastructure technology. Scott is focused on operations and implementing long-term strategies for high performance computing, high performance storage and networking. He is responsible for the computational visualization infrastructure required for creating computer generated 3D animated films. In his role, Scott provides technology expertise and advanced systems architecture strategy. Working with HP, he implemented the first offsite grid computing for feature animation rendering on Madagascar and Shrek 2, including a wide-area NFS caching approach to enable offsite computing without pipeline or software modifications. This work continues today to empower DreamWorks’ use of the cloud for compute, storage and analytics. In his many years in the entertainment industry, Scott has credits on more than 40 productions including the Shrek, Kung Fu Panda and How to Train Your Dragon franchises. Prior to joining DreamWorks, Scott was a Senior Staff Engineer in Visual Effects at Walt Disney Feature Animation. He also worked in the aerospace industry for 11 years as a Senior Software Engineer at Honeywell Aerospace/Hughes Aircraft. Scott received a B.S. and a M.S. from California State University, Fullerton.
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